HuskHusk — Scrolling, with nothing in it.
The shape of scrolling, with the bait removed. Open the app, pick a length, swipe up through blank cards until the timer ends. No content, no algorithm, no streak, no score. A few minutes of your hands occupied, none of your attention extracted. That's the whole app.
Why HuskHusk?
— No content. The cards are blank. There is nothing to consume, nothing to react to, nothing to remember. The gesture is the product.
— No algorithm. No model is learning what you'll swipe through next. There is nothing to learn — every card is identical.
— No counter, no streak, no score. Whatever happens during a session is no one's business, not even yours. You used the app and you put it down.
— Three lengths. One minute, five minutes, fifteen minutes. Pick one. There is no fourth option, no custom length, no last-used memory.
— A timer you can ignore. Tabular numerals in the top edge, low-contrast on purpose. It's there if you want it. Most of the time you won't.
— One subtle haptic. A soft click when the swipe commits. Nothing else vibrates. Nothing makes a sound.
— No notifications, ever. HuskHusk will not interrupt your day to congratulate you on the absence of one.
— One purchase, ninety-nine cents, forever. Three days to try it first. After that, ninety-nine cents to keep it. No subscription, no tier, no upgrade, no plus.
— On-device only. No account, no backend, no analytics. The app does not know your name, your email, or your age. It does not have a way to find out.
— Built to last. A small, considered object. It does one thing. You will not need an update.
How It Works
- Open the app.
- Pick a length — one, five, or fifteen minutes.
- Swipe up. An identical card replaces it.
- Swipe up again. And again. Until the timer ends.
Who It's For
— People who already know the loop. You reach for your phone, you scroll, twenty minutes later you can't say what you saw. You don't need to be told this is a problem.
— People tired of focus apps that focus on themselves. The streaks, the badges, the daily reminders, the journey, the wellness vocabulary. HuskHusk is none of that.
— People who would rather pay ninety-nine cents to have a small object on their home screen that refuses to play the game, than download another free app whose business model requires their attention.
— People who like restraint as a design choice. Warm paper, off-black serif, two type sizes only. Motion slower than reflex.
— People abroad, in waiting rooms, in queues. Anywhere the urge to scroll outruns the wish to consume anything in particular.
The one-line version
HuskHusk is the gesture without the trap. Open it when the urge arrives. Put it down when the timer ends.
Privacy
HuskHusk collects no personal data. There is no account and no backend. The only data the app persists is on your device: the date of your first launch, a flag for whether you've seen the onboarding screen, and a flag for whether you've purchased the unlock. None of it leaves your phone. The only network requests are to Apple's StoreKit, for the one-time purchase and the entitlement check. No analytics, no crash reporter, no third-party SDK. When you delete the app, the data is gone.